Flyff Res Manager

2021年11月7日
Download here: http://gg.gg/whimk
Already upgraded but still having issues? Contact Us at 1-844-346-9580. Re: Flyff Resource Manager Originally Posted by rektolisk Just tried to use this on WdMadrigal.RES and it comes up with this, I then tried it on many others with the same result and I noticed that it always say the same ’17593file(s)’.
Resource Manager is a tool window for importing, creating, managing, andusing resources in your app. You can open the tool window by selectingView > Tool Windows > Resource Manager from the menu bar or by selectingResource Manager on the left side bar.
Figure 1: The Resource Manager
*Click Add to add a new resource to your project. You can add image assets, vector assets, fonts, resource files and values, or you can import resources into your project.
*The module dropdown lets you view resources specific to a module.
*Use the search bar to search for a resource across all modules in your project.
*The Resource Manager groups your resources by type. Use these tabs to switch between each resource type. Click the overflow icon to show additional resource types.
*The filter button lets you view resources from local dependent modules, external libraries, and the Android framework. You can also use the filter to show theme attributes.
*The main content area displays previews of your resources. Right-click on a resource to see a context menu where, among other things, you can rename the resource and search your app for where the resource is used.
*Click these buttons to view your resources as either tiles or lists.
*Click these buttons to change the preview size of your resources.
In addition to the features mentioned above, the Resource Manager provides asimple way to bulk import drawables into your project. You can drag and dropyour image files—including SVG files—directly onto the Resource Manager, or youcan use the Import Drawables wizard. For more information, see theImport resources into your project section below.
Double-click on a resource to have the Resource Manager display more detailedinformation. If you have multiple versions of a resource, this detailed viewdisplays each version along with any associated qualifiers, as shown infigure 2. From here, you can also double-click on a specific version to open itin an editor window.
Figure 2: The Resource Manager showing versions of an image resource fordifferent screen densities.Import drawables into your project
You can import image resources by dragging and dropping the resource filesor folders directly onto the Resource Manager. After you drop the resources ontothe Resource Manager, the Import drawables dialog appears, where you canview the summary of the resources and add any needed qualifiers beforeimporting.Note: For a list of supported image types, seeSupported media formats.
To import image resources into your project, do the following:
*
Drag and drop your images directly onto the Resource Manager window inAndroid Studio. Alternatively, you can click the plus icon(+), choose Import Drawables, as shown in figure 3, and then selectthe files and folders that you want to import.
Figure 3: Select Import Drawables from the dropdown menu.
*
The Import drawables dialog appears. As shown in figure 4, this dialogdisplays a list of the resources you’re importing. You can rename resourcesby clicking on the textbox above each resource preview.
If you’re providing multiple versions of the same resource, be sure to adddevice configuration qualifiers that describe thespecific configuration that the resource supports. For example, if you’reproviding multiple versions of the same resource for different screendensities, you can add a Density qualifier for each version. Note that iftwo or more resources have the same name and qualifiers, only one version isimported. For more information on resource qualifiers, seeProviding alternative resources.
Figure 4: The Import Drawables dialog.
Once you’ve named your resources and added any necessary qualifiers, clickNext.
*
The next screen shows a summary of the resources you’re importing. Whenyou’re ready to import, click Import.
In the Resource Manager window, your resources are now ready for you to usein your project, as shown in figure 5.
Figure 5: The Resource Manager now shows your imported images.Automatically parse drawable densities
When you import a file or folder, and its path contains a density qualifier,the Resource Manager automatically applies the density qualifier as part of theimport. The Resource Manager can parse both Android’s density qualifiers andiOS’s scale factors.
This table lists how different supported densities is represented for bothAndroid and iOS:DensityAndroid density qualifieriOS scaling factorLow-density (~120dpi)ldpinot supportedMedium-density (~160dpi)mdpioriginal scaleHigh-density (~240dpi)hdpinot supportedExtra-high-density (~320dpi)xhdpi@2xExtra-extra-high-density (~480dpi)xxhdpi@3xExtra-extra-extra-high-density (~640dpi)xxxhdpi@4x
Here are some examples of how input paths translate to resource paths afterimport:Android density qualifier: hdpiInput path: /UserFolder/icon1/hdpi/icon.pngResource path:<projectFolder>/<moduleFolder>/src/main/res/drawable-hdpi/icon.pngAndroid density qualifier: xxhdpiInput path: /UserFolder/icon1/abc-xxhdpi/icon.pngResource path:<projectFolder>/<moduleFolder>/src/main/res/drawable-xxhdpi/icon.pngiOS scaling factor: @2xInput path: /UserFolder/icon1/icon@2x.pngResource path:<projectFolder>/<moduleFolder>/src/main/res/drawable-xhdpi/icon.pngiOS scaling factor: @2xInput path: /UserFolder/icon1/icon@2x_alternate.pngResource path:<projectFolder>/<moduleFolder>/src/main/res/drawable-xhdpi/icon_alternate.png
For more information on supporting devices with different pixel densities, seeSupport different pixel densities.Drag and drop drawables into your layout
You can drag and drop drawables from the Resource Manager directly onto alayout. When you drop a resource onto a layout, the Resource Manager creates acorresponding ImageView for that drawable, as shown in animation 1:
Animation 1: Dragging and dropping drawables onto a layout in Designview.
You can also drag and drop directly onto the XML of the layout, as shown inanimation 2:
Animation 2: Dragging and dropping drawables onto a layout in Text view.
When dropping a drawable onto a layout in the Text tab, the generated codediffers depending on where you drop the layout:
*If you drop a drawable onto a blank area, the Resource Manager generates acorresponding ImageView.
*If you drop a drawable onto any attribute in the layout XML, the ResourceManager replaces that attribute value with a reference to the drawable. Notethat you can also drag any other resource type onto an XML attribute toreplace the attribute value.
*If you drop a drawable onto an existing ImageView element, the ResourceManager replaces the corresponding source attribute.From FlyFF WIkiJump to: navigation, search
This article has been certified complete as of version 14. Any errors should be reported here.
Contents
*1Things to see in Darkon 1
*2Things to see in Darkon 2
*3Things to see in Darkon 3Alter of Confession

When your deeds have been less then noble come to see your neighborhood Priest for confession.
Alter of ConfessionDarkon 1Navigator
Alter of Darkon

Mystical place, where can be found, scattered pieces of stones. These stones are an important part of Madrigal History and are needed for the Cracked Continent portion of the Historian’s Quests Prologue.
Alter of DarkonDarkon 1Navigator
Dekane Mine

Long ago these mines were lively with human workers. Now they are infested with the likes of Keakoons and such
Dekane MineDarkon 1Navigator
Equipment Merchants

Need some quips for levels 43~55 here is the place to go.
Equipment MerchantsDarkon 1Navigator
Erons Factory 1

Small town for the quick stop. No food is offered here just Armor and Weapons.
Erons FactoryDarkon 1Navigator
Erons Factory 2

Once lively with human workers these factories are now infested with Masquerpets
Erons Factory 2 eastDarkon 1Navigator
Erons Factory 2 westDarkon 1Navigator
Gouthan Mountains

The highest mountain chain in Madrigal. Here is where you find the passage to Shaduwar.
Gouthan MountainsDarkon 1Navigator
Khipra

Midrange Masquerpets live in this area from level 51~68
KhipraDarkon 1Navigator
Red Bang Camp 2

The hidden home of Lord Bang Hayonan
Red Bang Camp 2Darkon 1Navigator
The Wilds

Dungeon for the lower levels. Players level 1 to 80 are allowed in. Only thing needed is a flying item since this is an island. This is a Party Instance Dungeon so certain rules apply for entrance. One must be in a party, but the party does not need to accompany you. There is a cool down period for entrance so be careful not to get booted out.
The WildsDarkon 1Navigator
The Savage Wilds

Dungeon for the higher levels. Players level 60M to 80M are allowed in. Only thing needed is a flying item since this is an island. This is a Party Instance Dungeon so certain rules apply for entrance. One must be in a party, but the party does not need to accompany you. There is a cool down period for entrance so be careful not to get booted out.
The Savage WildsDarkon 1Navigator

Collecting Area
Flyff Res Manager 2020
Mysterious fields of glowing light have appeared in Madrigal. Pushing there way to the surface, small pieces of stone glitter in the sunshine, creating the blinding glow. With the help of a special tool you can mine in these area’s. Here you can gather pieces of items which can be combined into the actual items. Just buy a collector from (Collecting Manager) Collins and pray for good catches.
Collecting AreaDarkon 2Navigator
Clockworks’ Cage

It is here that the elders imprisoned the Great Clockworks many years ago
Clockworks’ CageDarkon 2Navigator
Darken

Third Major city in the game Darken is the capital city of Dakon
DarkenDarkon 2Navigator
Eienble Cave


Eienble CaveDarkon 2Navigator
Equipment Merchants


Equipment MerchantsDarkon 2Navigator
Food Shop


Food ShopDarkon 2Navigator
Haven’s Magic Shop


Haven’s Magic ShopDarkon 2Navigator
Madrigal Job Training Center

Second Job Masters, here you will find the Master of your second job. Be vigilant in your quest choice for it can not be removed once the first part is completed
Second Job MastersDarkon 2Navigator


Acrobat Instructors, here is where the aspiring Vagrant goes to become an Acrobat
Acrobat InstructorsDarkon 2Navigator
Public Office


Public OfficeDarkon 2Navigator
PvP Arena

Area for ’Free-For-All’ combat. No pk disposition is gained here.
PvP Arena DK.jpgPvP ArenaPvP ArenaNavigator[[image:{{{image_entrance}}}]]
Quest Office


Quest OfficeDarkon 2Navigator

Rainbow Race


Rainbow RaceDarkon 2Navigator
Altar of Billposter

Situated in a small island between Aniceknight and Arians, this is the altar where future billposters should go when requested in their job change quest. Here stands the priest Fera, one of the 9 priests of Roentel, the Billposter Hero, that together with 7 more heroes, fought against Shade in the last war. Fera teaches the hero’s strength to his future successors and waits them to bring Roentel’s poster of his legendary skill, “Shadow Avatar”.
Altar of BillposterDarkon 3NavigatorFlyff Res Manager Download
Altar of Blade

In between the two large and curved metal structures of Brekin, lies the Altar of Blade, here future blades will find Jeperdy, one of the 9 priests of Heren, the Blade Hero, one of the 8 heroes who fought against Shade. Here Jeperdy waits that Heren’s followers will give her the teardrop of darkness that threatens the souls of the heroes.
Altar of BladeDarkon 3Navigator
Altar of Elementor

Behind the clockworks cage mountains rises a magnificent tree nourished by the waters of Arians. In between the roots of this tree those that have chosen the path of the Elementor can find its altar. Here stands Condram one of the 9 priests of Lillip, the Elementor Hero, one of the 8 heroes who fought against Shade. Condram teaches Lillip’s wisdom to future Elementors and waits them to bring Lillip’s perfume…. Tough no one ever found why she would want it…
Altar of ElementorDarkon 3Navigator
Altar of Jester

Surrounded by hot lava rivers that constantly emerge from Magmient’s volcano, stands the altar of Jester, where future Jesters will find Homeit, one of the 8 priests of Curenen, the jester Hero, the youngest of the 8 heroes who fought Shade. Curenen teaches new to-be-jesters the path of their hero and protects the Jewels of Heroes, that surprisingly are always being stolen by Sisif whenever an acrobat chooses to be a jester.
Altar of JesterDarkon 3Navigator
Altar of Knight

Just a bit north of the Altar of Jester, on the base of Magmient’s Volcano, lays the altar of Knight. Here future knights shall find Lobiet, one of the 8 priests of Billeien, the Knight Hero, leader of the heroes who fought against Shade. Lobiet guides future knights into Billeien path and protects the Soulstones of the Heroes that are stolen by Wheelems from time to time.
Darkon 3Navigator
Altar of Psykeeper

In a circular opening in the woods of Heret, an exceptional light blue tree, releases a magical power wave from its trunk. Here those who wish to follow the path of the Psykeeper will find Pereb, one of the 8 priests of Offerep, the mysterious Psykeeper Hero, that fought Shade. Pereb teaches Offerep’s path and hopes that future psykeepers will return the relic, Trace of Offerep, back to the sanctuary.
Altar of PsykeeperDarkon 3Navigator
Altar of Ranger

In the hills above one of the ways that connect Aniceknight to Magmient, stands the altar of Ranger. Rupim, one of the 8 priests of Hainan, the Ranger hero leads future rangers in his path and attends them to bring her the 8 History of Hero books that have been stolen by pranksters.
Altar of RangerDarkon 3Navigator
Altar of Ringmaster

Probably the most beautiful of all altars, this one stands in eastern Cendil on a high hill where mushroom-trees gathers, forming a path to the top. Here Heedan blesses those who come to this place, and teaches future Ringmasters the path of Aenn, the Hero Ringmaster, brother of Roentel, and participant in the hero war against Shade. In return, they must bring Aenn’s teardrops so that Heedan can preserve this treasure for eternity.
Altar of RingmasterDarkon 3Navigator
Aniceknight

Located in the middle of Darkon 3, after Cendil, this green area is known by having the largest and highest trees in all Madrigal. The warm weather cause by the proximity of the hot regions of Magmient and the lakes spread throughout the land have certainly contributed to the quick growth of the woods in such manner that some of the trees have gained life of their own and became known as Antiqueries. Together with Watangkas, they haunt this forest, virtually untouched by man, so dense that one can see the rays of light piercing trough the leaves.
AniceknightDarkon 3Navigator
Arians

In between Aniceknight and the mountains surrounding the Deadwallderness, extends an area composed by several pools of water. One could almost think this to be a swamp-like area were it not by its green soil. More near the tree that shelters the Altar of Elementor, can be seen the remains of a forest, whose trees were probably cut to serve the unfinished Brekin’s factory. This area is home of two kinds of monsters: Boos and Replyges
Darkon 3Navigator
Brekin

A seemingly unfinished factory, Brekin was built near Magamient’s Volcano to take advantage of energy and gas provided by the hot lava rivers that come down the volcano. It’s mostly known by two large metal structures in half-circle shape that connect themselves through an tunnel excavated in the mountain. Coming out from these structures and the surrounding mountains we can see large pipes crossing the landscape that was wrecked by the volcano’s fury.
BrekinDarkon 3Navigator
Cendil

While going through the several caves in Madrigal, certainly you have seen strange luminescent mushrooms. Yet none of them compare in greatness with the giant mushroom-like trees that characterize Cendil. Here you can get surprised by the predominant blue light color that claims everything, walls, ground, trees, giving a misty feeling to this area that hardly can be felt anywhere in madrigal. As you walk through this land you can see small dots of light coming out of the ground or the water that float through the sky or large bridges that nature itself has shaped. But the most unique feature of the area is the alter of Ringmaster, a beautiful agglomerate of mushroom trees that nature has formed that simply can’t be compared.
CendilDarkon 3Navigator
Darkon 3 Vending Area (old lodelight)

In a canyon in between Aniceknight and Arians smoke can be seen coming out from several fires. Here you can find a nomad camping site belonging to the Khan union, known throughout Madrigal for their high quality products, especially made for high level players. In old days this was also a respawn point if the players died in most of the darkon3 area. Nowadays, this place is usually frequented by aoers, seeing that the general store run by Tandy is the only place in Madrigal that sells golden pills.
Darkon 3 Vending Area (old lodelight)Darkon 3Navigator
Deadwalderness

Crossing the Arians area, the traveler will soon notice a passage way in between two high mountains. Pass those walls, and no more trees will give you shadow, no more lakes will satiate your thirst. In the deserting lands of Deadwalderness only a suffocating wind will great you to this barren land. Scarpered hills and large skeletons characterize the landscape, where hordes of high level monsters roam without destiny. Flyff Res Manager Pro
DeadwaldernessDarkon 3Navigator
Equipment Merchants

Surrounded by caravans containing loots of goods, these merchants, Chenbing and Kablloc, belonging to the Khan union, sell the highest common armor, weapons and shield available trough npc in the game, meaning armor from lvl 59 to lvl 83 and weapons from lvl 55 to lvl 85.
Equipment MerchantsDarkon 3Navigator
Food Shop

Another, Khan union merchant, Jinitte runs a little restaurant in this area, which became very frequented by high lvl players that don’t want nor need to go all the way back to Darken to refill for food.
Food ShopDarkon 3Navigator
Guardiane

In place surrounded by lava, high golden and orange colored towers rise to welcome those that come to change for the second job. Guardiane is a imposing place where ritual fires light the place and huge stairs leads to a pyramidal altar where stand the 8 guardians of the 8 jobs waiting for the brave fighters to come and change their job once all the required quests completed.
GuardianeDarkon 3Navigator
Heret

A luxurious place of vegetation, Heret is a unique forest in Madrigal.

https://diarynote.indered.space

コメント

最新の日記 一覧

<<  2025年7月  >>
293012345
6789101112
13141516171819
20212223242526
272829303112

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索